Do you Want to learn C/C++?
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Netmax Technologies provides World Class C & C++ Training programs in Chandigarh with most skilled industry experts . Our Tutors are working in C & C++ as well as associated technologies for more years in MNC’s . We aware about market requirements and alsowe are providing C & C++ Training program in Bangalore in more efficient manner . Our staff of C & C++ instructors provides C & C++ in Class-room training , C & C++ Over the internet Training as well as C & C++ Corporate and business Training services . We framed our syllabus to match up with the real-world demands for both newbie stage to sophisticated stage . Our training programs will be managed in either weekday or perhaps weekends programme varies according to individuals necessity .
We do provide Fast-Track C & C++ Training programs in Chandigarh together with One-to-One C & C++ Training programs in Bangalore . Listed here are the major subject matter we cover under this C & C++ program Syllabus Introduction , Data Types together withVariables , Input/Output Control , Control-Flow Statements , Modular Programs with Functions , Arrays , Pointers , and also Strings , Structures , File Input/Output .Our C++ Training Program Syllabus Introduction to C++ , Variables and data types , Looping constructs : while , do…while , for loops , Functions , Arrays , Storage Classes , Pointers , C++ classes , Reference types , Function overloading , Inheritance .Every lesson is going to be covered in mainly practical method with good examples .
COURSE OVERVIEW OF C TRAINING
What is C ?
- Execution of C Program
- Structure of C Program
Variables and Keywords :
- Character Set
- Escape Sequence Characters
- Real Constant
- Integer Constant
- Character Constant
- String Constant
Data Types :
- Data Types
- Assignment Operator
- Arithmetic Operators
- Logical Operators
- Relational Operators
- Shorthand Operators
- Unary Operators
- Conditional / Ternary Operator
- Biwise Operators
- Operator Precedence and Associativity
- If Statement
- If-Else Statement
- Nested If-Else
- Switch Case
- Looping / Iterative Statements
- do while
- for loop
- Break Statement
- Continue Statement
- Function call by passing value
- Function call by returning value
- Function call by passing and returning value
Storage Classes :
- Storage Classes
- Automatic Storage Class (auto)
- Register Storage Class (register)
- Static Storage Class (static)
- External Storage Class (extern)
- Single / One Dimensional Array
- Two Dimensional Array
Array With String
- Implement String Using string Function
- Implement string Without using string function
- Array in Structures
- Structure with Array
- Difference between array and structure
- Function Using pointer
- Array with Pointer.
- Pointer Calling Function.
- Structure with Pointer.
- Pointer Function Passing.
- Address Mapping;
- Pointer to Pointer.
- Chain Pointer Mapping.
- Union with Pointer
- Difference between structure and union
- File Handling
Header Files :
- Header File
- Pattern Design Methodology.
- Pattern Design using Text mode graphics
COURSE OVERVIEW OF C++ TRAINING
- C++ Characteristics
- Object-Oriented Terminology
- Object-Oriented Paradigm
- Abstract Data Types
- I/O Services
- Standard Template Library
- Standards Compliance
Functions and Variables :
- Functions: Declaration and Definition
- Variables: Definition, Declaration, and Scope
- Variables: Dynamic Creation and Derived Data
- Arrays and Strings in C++
Scope Resolution Operator
- Calling using Scope.
- Member Function Accessing Using Scope
- Data Types Accessing using Scope
Classes in C++
- Defining Classes in C++
- Classes and Encapsulation
- Member Functions
- Instantiating and Using Classes
- Using Constructors
- Multiple Constructors and Initialization Lists
- Using Destructors to Destroy Instances
- Overview of Polymorphism.
- Types of Polymorphism
- Static Polymorphism.
- Dynamic Polymorphism
- Operator Overloading
- Working with Overloaded Operator Methods
Initialization and Assignment
- Initialization vs. Assignment
- The Copy Constructor
- Assigning Values
- Specialized Constructors and Methods
- Constant and Static Class Members
- Memory Allocation
- Dynamic Allocation: new and delete
- Overview of Inheritance
- Types Of Inheritance
- Constructor and Destructor Calls
- Static Neural
- Dynamic Neural
Input and Output in C++ Programs
- Standard Streams
- Unformatted Input and Output
- File Input and Output
- Inheritance and Exceptions
- Exception Hierarchies
- Inside an Exception Handler
- Friend Function
- Static Function
- Constant Function
- Inline Function
- Parameter Function
- Template Overview
- Customizing a Templated Method
- Standard Template Library Containers
- Graphics Systems and Models
- Graphics Programming : Getting started with OpenGL
- Input and Interaction in OpenGL
- Geometrical Objects and Transformations in 2D and 3D, homogeneous coordinates, matrix representation, windows and viewports
- Viewing in 3D, projections, hidden surface removal
- Light, shading and materials. Illumination and Shading, light sources, (surface detail, ray tracing, radiosity)
- From Vertices to Fragments : modeling, geometry processing, rasterization, fragment processing. Clipping, hidden surface removal, antialiasing.
- Discrete techniques: buffers, bit and pixel operations, texture mapping, compositing.
- Programmable shaders : OpenGL shading language, fragment shaders, cub and bump maps.
- Modelling Techniques, trees, scene graphs.
- Curve and surface representation
- Advanced rendering techniques: ray tracing, radiosity, image based rendering.